Overwatch 2 tries to balance acquisition against retention | Opinion

As the release slate of major games for the remainder of the year continues to thin out – the latest casualty being Ubisoft’s pirate-themed naval combat game Skull & Bones, which has slipped back to March – increased attention inevitably focuses on what’s left in the line-up.

Nintendo still has a strong holiday quarter on the cards, with Bayonetta 3 and Pokemon Scarlet / Violet giving it solid pitches at two very different parts of the Switch demographic, while Sony has a sure-fire hit in God of War Ragnarok in November.

Beyond those platform exclusives, however, there are only a handful of big titles still slated for the upcoming months. There’s Call of Duty: Modern Warfare II, which seems like a guaranteed blockbuster; there’s Gotham Knights, which could really go either way (after the critical and commercial failure of Square Enix’ Avengers game, I don’t think any superhero title can be considered a slam dunk, with the possible exception of Sony’s Spider-Man series). And then there’s Overwatch 2.

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