Why I Love is a series of guest editorials on GamesIndustry.biz intended to showcase the ways in which game developers appreciate each other's work. This entry was contributed by Tri Do Dinh, game director at ClockStone Studio, developer of Lego Bricktales, published by Thunderful that is now available on PC and console platforms.
It's 1994. I'm in a shopping mall after school with friends. A SNES console is sitting in a locked display case. Those 16-bits of advertised processor power is just a number, but the figure seems mythical; it's twice as much as 8-bit, after all.
A friend is talking to a salesperson – "Have you seen Donkey Kong Country? The graphics are crazy." With the lack of visuals my imagination runs wild. Any sufficiently advanced technology is indistinguishable from magic, so the saying goes. And for a little kid, video games might as well be magic.
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