The Bayonetta 3 pay dispute highlights the precarious conditions voice actors work under | Opinion

When we hear the word 'actor', we often think of celebrities on the red carpet, of millionaires of pull franchises with their star power, and of the glittering but opaque world of the entertainment industry. It's this conception that may make it difficult to believe that voiceover talent, for all that they have the same skills as on-screen actors, make much less money.

However, due to notoriously poor pay transparency in the games industry and the creative industries at large, most of the public may not even know that, or even what a voice actor's job in games entails.

Last weekend, actress Hellena Taylor took to Twitter and revealed that due to a payment dispute with developer PlatinumGames, she would not be reprising the role of Bayonetta in Bayonetta 3. Taylor said that this was due to her allegedly being offered a flat rate of $4,000 for her work on the game, an offer that she felt was "insulting" due to skill as an actress, her previous contributions to the series and the franchise's popularity with players.

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