AI is a touchy topic.
Last year, I went to Montreal for a Haven Studios presentation on how the PlayStation-owned developer is working to apply machine learning and generative AI technology to games.
After the presentation, I had a group interview with Haven's Jade Raymond and Leon O'Reilly along with PS5 hardware architect Mark Cerny. I wanted to follow-up on something he said during the presentation about how the technology might lead to reducing dev team sizes and companies making their games with fewer people. Cerny rankled at this.
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