The Treasury gave £197m in tax breaks to game studios last year – let’s use some for skills | Opinion

Let's be honest – business is booming. The largest industry in the entertainment sector continues to grow, and despite some post-pandemic turbulence and growing pains (read: abhorrent mass lay-offs) growth across games is very good indeed, and much higher than expected pre-pandemic.

The British games industry still faces innumerous challenges in the years ahead and that road is a long and uncertain one – though the biggest hurdle facing the sector today is unrelated to those of business as usual. It's a pervasive word on the tip of the tongue for many in games right now – skills.

When you ask any prominent voice in the British games industry what the biggest challenges currently facing the sector are, they will tell you the same things: widening skills shortages, ongoing recruitment challenges at mid-top level, and a lack of diverse talent and leadership. But you already know this. We're very good at talking about the challenges – but very rarely do we talk about the solutions. Why is that?

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