When Resident Evil 4 launched on Nintendo GameCube, it was a revelation.
The title jettisoned the gameplay that the franchise had become known for – no more fixed camera angles, and goodbye 'tank' controls – and in its place was a new third-person action horror experience. It not only re-defined the Resident Evil franchise, but most of the third-person action games that followed.
Fourteen years later and Capcom decided to start remaking some of its classic Resident Evil games. Yet with Resident Evil 2 and 3, the developer didn't just improve the visuals and tweak the controls, it took the story and characters and changed the gameplay into something decidedly more modern. They basically gave those two games the 'Resident Evil 4 treatment', and it worked.
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