Don't like always-online consoles? #DealWithIt | 10 Years Ago This Month

The games industry moves pretty fast, and there's a tendency for all involved to look constantly to what's next without so much worrying about what came before. That said, even an industry so entrenched in the now can learn from its past. So to refresh our collective memory and perhaps offer some perspective on our field's history, GamesIndustry.biz runs this monthly feature highlighting happenings in gaming from exactly a decade ago.

Last month we revisited the always-offline launch debacle of Electronic Arts' always-online SimCity.

It went about as poorly as an always-online game launch could go, but EA refused to budge on it being a colossal mistake, publicly insisting it was not just a matter of a widely loathed company – EA was about to win Consumerist's Worst Company in America poll for the second year in a row – forcing unnecessary DRM into a traditionally single-player franchise.

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