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During March, US consumer spending on games reached $4.6 billion, a 5% decline year-over-year, according to the latest Circana data.
Software comprised most of the month's revenue (83%), with game content reaching $3.83 billion in March. However, the segment was down 7% compared to last year's performance.
from GamesIndustry.biz Latest Articles Feed https://ift.tt/7ZNFOj8
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