Last year, Bossa Studios sold a catalog of its internally created IP to TinyBuild, including Surgeon Simulator, I am Bread, and I am Fish, saying at the time that it would be focused on co-op PvE games going forward.
GamesIndustry.biz caught up with Bossa CEO Henrique Olifiers at the Game Developers Conference last month to get a more detailed explanation of how the change in strategy came about.
Olifiers says the studio decided to pivot about two years ago, inspired in part by the way it had been making games previously. To that point, all of Bossa's titles had arisen from open-ended internal game jams, and while that unfettered creativity allowed for a diverse array of titles, that diversity had some drawbacks.
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