When Netspeak Games was founded in 2021, the developer did not know what kind of game it was going to create.
"We knew we wanted to make something multiplayer. We knew we wanted it to be cross-platform, and we also knew we wanted to use Unreal Engine," CEO Callum Cooper-Brighting told GamesIndustry.biz "They were the 'constraints' we gave ourselves."
But even with those constraints in place, the studio didn't arrive at a "cozy game" like its debut Sunshine Days purely by instinct.
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