"It’s crazy to make your own engine" "The cost is too much" "We haven’t released a game yet, is custom tech a smart way to spend our time and money right now?"
As a founding member of Oxide Games, I've heard all of these statements phrased in some way or another. When we founded Oxide, one of our founding principles was that we would create our own proprietary engine, Nitrous. Without this dedication to advancing our tech, Ashes of the Singularity wouldn't have been the first game ever to utilize DX12.
Through this experience, and my time in the game industry, I've constantly voiced my belief that creating custom technology is a practice that most game studios should strongly consider if they want to create games that break the mold.
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