League of Geeks has a special place in the Australian games industry. A pioneer of the indie scene with Armello back in the early 2010s, the Melbourne-based studio has followed a successful path for over a decade, always lending a helping hand to other Australian indies along the way.
"Our [aim] as a studio is to take strategy games and crack them open for wider audiences through a signature aesthetic, through subject matters that are cross-cultural and appeal to a far wider number of audiences than your typical hardcore fans [of the genre]," says studio director and co-founder Trent Kusters, who just won the Adam Lancman Award at the AGDAs, for his ongoing support to indies and being "a great ambassador for the Australian games industry locally and abroad."
Kusters says League of Geeks wants to follow in Paradox's footsteps, making strategy games and their usually opaque UX "far more accessible."
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