Cyberpunk’s redemption took both hard work and uncanny luck | Opinion

Working on the basis that time heals all wounds (well, time and a hell of a lot of patches), I finally took the plunge back into Cyberpunk 2077 over the year-end holidays, and found myself enthralled by Night City – just as I’d fervently hoped I would be three years ago when the game originally launched.

So good is the game at this point, in fact, that I was happy to fork out for the Phantom Liberty expansion – a DLC pack whose very existence would have seemed laughable in December 2020, when the game’s launch condition was so breathtakingly awful that Sony took the highly unusual decision to unilaterally pull it from the PlayStation Store.

I am far from being alone in re-evaluating Cyberpunk’s charms. Last year, the launch of the well-received expansion seemed to mark the final evolution of public opinion on the game, and after a couple of years of people whispering “hey, it’s not bad now” in dark corners of the internet, it found itself being openly acclaimed.

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