Why I Love is a series of guest editorials on GamesIndustry.biz intended to showcase the ways in which game developers appreciate each other's work. This entry was contributed by Sigtrap co-founders Gary Lloyd and Luke Thompson, who launched the Time Crisis-inspired Under Cover on Meta Quest earlier this month.
Katamari Damacy was one of my favorite games long before I ever became a game developer. But now I love it even more.
So picture this: the year is 2004. The PlayStation 2 and Xbox are in the middle of their lifetime cycle. Games and graphics have been improving drastically over the last years, becoming more complex, more realistic, more immersive. Studios are keen on taking advantage of these advancing technologies and showcasing the best they can do with them.
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