Roblox is planning to introduce premium games to its platform, alongside revenue sharing of up to 70% for developers.
Announced at the 10th annual Roblox Developers Conference in San Francisco, CEO and co-founder David Baszucki said developers will keep between 50% to 70% of revenue from their titles when paid with real world currency.
Developers currently receive an estimated 30% cut in revenue from purchases made with in-game currency, as reported by The Verge. Premium titles will launch on PC later this year, and there are plans to expand the feature onto other devices in the future.
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